Rather than simply meet the minimum of 64-bit and iOS 11 support I really wanted to make this update special, so earlier this summer I had a meeting with an artist friend (who is currently working on RT2 artwork) and discussed various ideas for enhancing Rogue Touch. Today, the 32-bit apocalypse is approaching fast. Sometimes iOS updates only cause performance issues… I’m looking at you iOS 4!!! Sometimes the changes are totally game-breaking as seen with iOS 7, which happens to be the last time RT was updated and saved from oblivion. It was last updated in September 2013, an eternity ago in the App Store. Rogue Touch was originally released on Februand has supported every version of iOS since 2.0 (referred to as iPhone OS back then). Many of you have been justifiably concerned that Rogue Touch would be listed among the casualties of iOS 11. I personally am about to lose a bunch of my favorite iPhone games and apps of the last 8+ years due to lack of updates from their creators. 2017 is an especially tough year, this fall marks the end of 32-bit support in iOS. Apple makes so many changes to iOS annually that developers everywhere must dread the month of September.
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